Split Column Bet Meaning
- Understanding CHIRP's columns
- It is a very common situation in Excel that your worksheet contains a column of full names, and you want to split first and last name into separate columns. The task can be accomplished in a few different ways - by using the Text to Columns feature, formulas, and Split Names tool.
- Splits the specified columns into a set of additional columns using the specified splitter function. Split the Name column at position of 'i' into two.
This document is intended to help users understand the meaning of each column in the channel editor. In most cases, the default value for a column can be used if you don't know what the meaning of the column is.
Users unfamiliar with programming radios are encouraged to enable Hide Unused Fields mode in the View menu. Also, enabling Smart Tone Modes in the same location can be rather helpful for reducing confusion.
How to Split Columns in Power BI. To demonstrate this Power BI split columns option, we are going to use the Text Employee table that we imported in Enter Data article. To split columns in an existing table, please click the Edit Queries option under the Home tab.
Loc¶
This is the location or 'channel number' of the memory. The limits of what can be in this field are defined by your radio.
Frequency¶
This defines the receive frequency of the channel in Megahertz. If Duplex is set to None, then it is also the transmit frequency of the channel.
Name¶
This is the alphanumeric label for the memory, as displayed on the front panel. The length and valid characters are defined by what the radio is capable of supporting.
Tone Mode¶
This sets the mode used to transmit or receive squelch tones (or related selective calling technologies). The following explains what the options means:
- (None): No tone or code is transmitted, receive squelch is open or carrier-triggered.
- Tone: A single CTCSS tone is transmitted, receive squelch is open or carrier-triggered. The tone used is that which is set in the Tone column.
- TSQL: A single CTCSS tone is transmitted, receive squelch is tone-coded to the same tone. The tone used is that which is set in the ToneSql column.
- DTCS: A single DTCS/DCS code is transmitted, receive squelch is digitally tone-coded to the same code. The code used is that which is set in the DTCS Code column.
- Cross: A complex arrangement of squelch technologies is in use. See the definition of the Cross Mode column for details.
Tone¶
This sets the CTCSS tone to be transmitted if the Tone Mode is set to Tone. In Cross mode, it has additional meanings (see description of Cross Mode for more details).
ToneSql¶
This sets the CTCSS tone to be transmitted and used for receiver squelch if the Tone Mode is set to TSQL. In Cross mode it has additional meanings (see description of Cross Mode for more details).
DTCS Code¶
This sets the DTCS code to be transmitted and used for receiver squelch if the Tone Mode is set to DTCS. In Cross mode it has additional meanings (see description of Cross Mode for more details).
DTCS Rx Code¶
This sets the DTCS code to be used for receiver squelch (if the radio supports this capability) and Tone Mode is set to Cross (see description of Cross Mode for more details).
DTCS Pol¶
This sets the DTCS polarity of the transmitted code and the code used for the receive squelch any time DTCS is used for transmit or receive squelch. The first character pertains to the transmit polarity and the second pertains to receive polarity. The corresponding character is N for normal or R for reversed (aka 'inverted') polarity.
Duplex¶
This sets the duplex mode of the channel. If set to (None) then the transmit and receive frequencies are the same. If set to either +* or *- (plus or minus) then the transmit frequency will be either above or below (respectively) the receive frequency by the value of the Offset field.
If the duplex is set to split then the Offset field should contain the absolute transmit frequency to be used (if the radio supports this capability).
If the duplex is set to off then transmission on this channel will be disabled (if the radio supports this capability).
Note that for simplex channels, this should be set to (None) and repeater channels should have this set to either +,-, or split.
Offset¶
This sets the amount of difference between the transmit and receive frequencies used for the channel if Duplex is not (None) or off (in which case it is ignored). If the Duplex is set to a shift direction, then the Offset field should be set to the amount (in Megahertz) above or below the receive frequency to shift to find the transmit frequency. If Duplex is set to split then the Offset field should be set to an absolute transmit frequency.
Mode¶
This controls the transmit and receive mode of the channel. The following lists the common values and their meanings:
- FM: 'Wide' FM for two-way communications (i.e. 5 kHz deviation)
- NFM: 'Narrow' FM for two-way communications (i.e. 2.5 kHz deviation)
- WFM: 'Wide' FM for broadcast communications (i.e. ~100 kHz deviation)
- AM: 'Narrow' AM for two-way communications (i.e. aircraft band in the US)
- DV: Icom's digital D-STAR mode
Tune Step¶
The tuning step used to channelize the receive frequency.
Skip¶
The scan skip mode for the channel. The values and their meanings are:
- S: Skip this channel during scan
- P: This channel is a priority
Cross Mode¶
This field controls the squelch behavior of the channel when the Tone Mode is set to Cross. Each value consists of two technologies separated by an arrow (->). The value to the left of the arrow controls the selective-call method used on transmit, while the one to the right of the arrow controls the receive squelch. The possible values are:
- Tone: CTCSS tones are used. Transmit tone is taken from the Tone column, receive tone from the ToneSql column.
- DTCS: DTCS/DCS codes are used. Transmit code is taken from the DTCS Code column, receive code from the DTCS Rx Code column.
- <blank>: Indicates that no method is used for this, either transmit or receive.
The Cross Mode field allows addressing more commercial modes of squelch operation, such as using different tones or codes for transmit and receive. For example:
- Tone->Tone: This means use the Tone value for transmit tone, and the ToneSql value for receive squelch
- Tone->DTCS: This means use the Tone value for transmit tone, and the DTCS Rx Code value for receive squelch
- DTCS->Tone: This means use the DTCS Code value for transmit code, and the ToneSql value for receive squelch
- ->Tone: This means do not transmit a Tone or DTCS Code, but use the ToneSql value for receive squelch
- ->DTCS: This means do not transmit a Tone or DTCS Code, but use the DTCS Rx Code value for receive squelch
- DTCS->: This means use the DTCS Code value for transmit code, and receive squelch is open or carrier-triggered
- DTCS->DTCS: This means use the DTCS Code value for transmit code, and the DTCS Rx Code value for receive squelch
What is the Dozens Bet? Is it the best outside roulette bet? Well, it’s certainly one of the most popular outside bets (just behind the even money bets)- the dozens bet pays out 2:1 (so bet 1 and win, you get back 2 plus your original bet: 3). This bet pays out the same as the Columns Bet, of course- both of these outside bets split the table into thirds (if we forget about the 0 for a second- more on that later).
The difference between the columns and dozens is merely the numbers they contain. For a dozens bet, you place on the zone marked “1st 12, 2nd 12” etc to the side of the grid. A column bet is made on the end of the grid where it says “2 to 1” (see below)
Some people like to bet on 1 column (riskier, better payout though), some like to bet on 2 columns (in this case you would bet 2, and win 2, so you would double your money on a win, but of course you are covering more table so your odds are higher on each individual spin. Check out the Martingale Dozens system for this table coverage- but be warned- it’s risky). You pays your money, you takes your choice in other words. You can also cover the same amount of the table with either 2 or 4 Six Line bets, if you want to mix it up a bit. Another way of making a dozens bet is by making a Snake Bet.
The 3 dozens bets are sometimes called Low Dozen (1-12), Middle Dozen (13-24) and High Dozen (25-36). Remember, you have still got the 0 pocket which is essentially what gives the house its edge. Unlike in the even money bets when you are playing a French Roulette variant which adheres to “La Partage” rule, you won’t get half of your money back if the ball lands in zero.
We are often asked “Which bet is better? The Dozens bet or the Columns bet?” Well, they cover exactly the same amount of table, have the same odds of winning, the same payout and the same house edge. There is no difference. In fact many people like to switch back and forth between the two to “mix it up a bit”. You can do this in the 2 Columns Strategy, for example. Check out our Columns to Dozens Switcher strategy which shows you how to play along these lines.
Roulette Dozens Systems and Strategies
Most roulette systems revolve around the even money bets (like red/black). But probably the next favourite for punters, is playing to a system on dozens and columns.
There are 2 basic variants, where you increase your bets after a loss to claw back into profit (similar to the Martingale in other words). Test them out on our roulette free games.
Split Column Bet Meaning In Bet9ja
In one variant, you bet on a single dozen, and in the other you bet on 2 dozens.
Betting on One Dozen
Choose a dozen, and start off with a bet of 1 (or multiple of). Then use the following progression if you lose. if you win, start back at 1 again.
1 – 2 – 3 – 4 – 6 – 9 – 13 – 20 – 30 – 45 – 67 – 100
Bear in mind, that as you are covering less than a third of the table, you may experience some pretty dry patches with no wins. You can keep betting on the same dozen, or switch around- the odds are the same.
Some people like to bet on “sleeping” dozens or very active ones. Can you spot the obvious mistake? Well, they can’t both be right!
Betting on Two Dozens
Split Column Bet Meaning Chart
You can also cover more of the table and bet on 2 dozens. But your progression is going to be more agressive, steeper than the Martingale System actually.
1 – 3 – 9 – 27 – 81 – 243
As you can see, the bets soon get large. It’s a Triple Martingale. Instead of doubling your bet after a loss, you’ll need to triple it. You just need to hope that your numbers come in pronto.
The Best Casino and Variant for the Dozens Bets in roulette?
Well, this is such a generic bet, that all variants will offer it (unlike some of the more exotic roulette call bets, for example. We’d go for a clear and simple European Roulette variant, or Premier Roulette Diamond. Stay clear of variants like mini roulette on this bet, as the house edge is higher that you’ll get on European, and play European rather than American. Again- the house edge is lower (meaning your odds are higher).